Camera bounds. If true, camera will not go outside the game world.
Optional
followEntity to follow
Is camera shaking
Camera shake offset
Camera position
Camera scale (zoom)
Scene object
Scrolling mode (smooth or switch between views without scrolling)
Shake duration
Shake elapsed time
Shake intensity
Camera horizontal and vertical speed scale (percent). 0 - no movement, 1 - instant movement
Sets the entity to follow.
The entity to follow.
Set camera position
Position vector
Sets the speed of the camera.
The speed value or a vector representing the speed.
Shakes the camera for a specified duration with a given intensity.
The duration of the camera shake in seconds.
The intensity of the camera shake as a Vector.
Represents a camera object used for rendering and controlling the view of a scene.