Represents the Input class.
Creates an instance of the Input class.
The game instance.
The keyboard data.
The mouse screen position.
The mouse wheel value.
The pointer data.
Clears the input data.
Checks if a key is currently down.
The key to check.
1 if the key is down, otherwise 0.
Checks if a key was pressed.
1 if the key was pressed, otherwise 0.
Checks if a key was released.
1 if the key was released, otherwise 0.
Checks if a mouse button is currently down.
The button to check.
1 if the button is down, otherwise 0.
Checks if a mouse button was pressed.
1 if the button was pressed, otherwise 0.
Checks if a mouse button was released.
1 if the button was released, otherwise 0.
Performs post-update operations on the input state.
Updates the input state.
Represents the Input class.